Travell McEntyre
222 Glenwood Ave #509
Raleigh, NC 27603
(310) 437-9116
TMcentyre@gmail.com

Objective
To bring my talent and years of experience as a 3D game artist to a top industry development team.

Employment History

Atomic Games - Senior Enviornment Artist
January 2009 - August 2009

  • Provide art direction for junior artists.
  • Established guidelines and reference documents for creating art assets using the companys proprietary software.
  • Responsible for creating and iterating on assets to establish a defined style and look for each level.

Electronic Arts - Background Artist
October 2003 - December 2008

  • Responsible for creating wide variety of game assets and visual targets for multiple projects throughout the company using various tech and proprietary tools.
  • During Pre Production working with the Art Director to define visual design goals to be used in game and in cinematics throughout the project.
  • Provide content and assets for style guides, creative briefs, and visual targets for outsourcing partners.
  • Responsible for establishing best practices for background art and problem solving production issues.
  • Provide feedback and reviews for the team and outsourcing partners.

Titles worked on at Electronic Arts:

  • Tiberium (XBOX 360, PS3) unreleased
  • Medal of Honor: Airbourne (XBOX 360, PS3)
  • Command & Conquer 3: Tiberium Wars (PC, XBOX 360)
  • Lord of The Rings: Battle For Middle-Earth 2 (PC, XBOX 360)
  • Medal of Honor: European Assault (PS2, XBOX GC)
  • Medal of Honor: Pacific Assault (PC)

Terminal Reality - 3D Artist
February 2003 - October 2003

  • Created and concepted various death match levels.
  • Created 3D models, vehicles, and power-ups for various levels.
  • Worked with other teams within the company to help with their character models, levels and game play.

Titles worked on at Terminal Reality

  • Roadkill (PS2, XBOX, GC)
  • Blowout (PS2, XBOX)
  • BloodRayne 2 (PS2, XBOX)

Ritual Entertainment - 3D Artist
May 2000 - January 2003

  • Created 3D models, skins, and environments to help the look and style for each level.
  • Responsible for keeping the art pipeline running smoothly between artist and level designers.
  • Worked with other gaming companies and publishers to help their artist become familiar with Ritual's tech.
  • Worked with programmers during pre-production to determine the most efficient ways to create models and game assets using various engines.

Titles worked on at Ritual Entertainment

  • Star Trek: Elite Force 2 (PC)
  • Counter Strike: Condition Zero (PC, XBOX)
  • Lord Of The Rings: The Battle For Middle Earth (PC)
  • Redemption (PC/ PS2) unreleased
  • Blair Witch Project 3: Elly Kedward Tale (PC)

Ribit Productions - 3D Artist
March 1999 - May 2000

Created 3D models and interactive fly through for the web and multimedia presentations.

Advantage Golf - Graphic Artist
August 1998 - February 1999

  • Responsible for designing graphics, advertisements, and banners for various clients.
  • Aided with the production and assembly of banners and advertisements.

Software

  • Adobe Photoshop CS
  • Autodesk Maya 8.5
  • Autodesk 3D Studio Max 9
  • Visual SourceSafe
  • AlienBrain
  • Z Brush 3.1
  • Unreal

Education

Art Institute of Dallas
October 1997 - December 1999

Associates Degree in Computer Animation
Awarded "Best Environment Demo"

Interests
Music production, video games, and live music.

References available upon request.